29 May 2011

R&D Willomee

Some research and development, and fun with Maya Fur. This is the beginning of a fairly large project, and I'll share what I can as I can. I'm excited. :D

28 May 2011

Skootabaloo bah

Final polish complete, and a schweet three-point light set up. I'm happy with how it came out, despite the terror of the first spline. Aroo? Our lecturer made us shoot reference before we started, and was kind enough to let us use his camera. I've attached my reference, so you can see what madness went into planning this.

And the reference footage:

24 May 2011

The Way, Blocked

Second block pass finished on Monday, a great deal more time spent on breaking poses down and adding overlap where needed!

And below is the nightmare I have been presented with when I hit Spline. There is much work to be done still. So far I've progressed past this stage, removing hitches from the head, hips and kick-flipping chest. Now I'm re-blocking the hand poses to accommodate the quadrupedal movement, locking the knees and elbows where they contact and smoothing out all the arcs. The deadline is Friday, so hopefully I can pull all the repairs with enough time to polish!

And this is a personal experiment. Thinking about flight, artificial and natural, and simplifying it to a few cubes. My rigging skills are clearly non-existent, but parenting the wings to the middle-beam seemed to do the trick. Too bad about the gimbals... My frustration, it evades description. Any body know how to get reliable rotation out of parented geometry?

21 May 2011

Fish Beats and Heavy Sh***

Whew, I've been quiet about this for far too long. Alluded to in a previous post, I had the privelage of working for Mike Scott (bruandboegie.co.za) earlier in the year on a shot in the latest GoldFish Animated music video! My section was done in clay-mation, and appears at the veeeeerrry end of the video.

I have too much respect for the amount of work that Mike put into this, and have to say he is a great director as well as a talented animator.

So yeah, here's the official web release of the Goldfish, We come Together Music Video!

(It's available in juicy 720p HD on YouTube, so watch it there and share it with your friends ;)

In other news, we're doing the "Boxlift" project in 3D animation class, so here is my first rough blocking pass of that! Moom makes a great quadruped rig, because his legs are so very short :D

20 May 2011


A modelling and texturing project for varsity. All textures hand painted in Photoshop, modelling in Maya, rendered with mental ray! Hope it is creepy, I am, as previously stated, freaking out.

18 May 2011

Iettle 3, The enVis

The Verastinchanter have this to say on the topic of the enVis:
Although they may not be called crude, the enVis may certainly be called brutal. They exist in a model of perfection that is constantly fluctuating, but in accordance with it's fluctuating laws, justice is severely felt amongst it's people. The perpetrators of lesser crimes are immediately condemned to a proletarian life of workers in the City. As an impoverished proletarian, you are just as likely to starve as you are to be eaten by another starving proletarian. The perpetrators of more severe crimes are stretched on a rack, fed to the townsfolk, strapped to test rockets launched inexpertly into space or some combination of the above."

" All enVis are hermaphroditic, seasonally switching between three observable genders. All three are involved in courtship, and only one survives, neither male nor female, but a dominant child bearing third gender, larger and stronger than the other two, with a veracious appetite. An enVis will bear a clutch of three to four offspring in it’s pregnancy, starting at around 16 embryo. Like sharks, the fetal enVis consume one another in the womb, only the strongest make it to birth."

"The enVis have had technology for hundreds of years, but are presently reaching a renaissance in their world-view and social structure. For example, they have only recently discovered that the stars are not imprinted on a sphere surrounding their tiny asteroid world. They have instead concluded that the marks are light-years distant points of light, not unlike their sun..."

 "...The only problem remaining with this theory, as far as we see it, is that the enVis still believe the sun is simply the unimaginable mass of a hibernating space aphid, and it will awaken soon to scour the asteroid now so abundant with life. We, the Verastichanter, know this to be false, and have had numerous debates on the matter with the photo-synthetic aphids of the forests of Iettle, who share the same belief as the enVis.
The enViss tradition of smoking dried and cured masses of aphid carcasses in elaborate water-pipes has been theorized as one reason for this analogous religious superstition."

"The enVis build their homes as massive communal cities. The structure typically consists of few taller buildings, constructed just as organically as the undercity. The taller buildings are covered and tied at their bases by the constantly fluctuating home-making and taking habits of the lower-middle class enVis.  These will literally eat one and other for possession of a property, however this is not considered punishable behaviour..."

 "...True crime is rather more complicated, and involves chiefly the expression of un-approved ideas. A small offence, say, proposing an intermediary meal between lunch and breakfast, is punishable by life time slavery in the undercity. A larger offence, (say, proposing to school children that super-hot gaseous formations surrounding epicenters of nuclear fusion could be a slightly better explanation of what the sun really is,) could easily land you being tortured and made to read children’s stories to large crowds of infant enViss. You will then likely be consumed as part of their daily brunch."

There are many more sketches, which I will share when I feel like it. I hope you enjoyed my rambles and pictures!

Iettle 2, the Verastichanter

"The trees and plants occur in many shapes and forms, in habitats ranging from swamp to high-and-dry forest. The most interesting plant on Iettle is by far the Vestra plant, which is home to the Verastichanter people. They make their lives in complex dwellings in the cork-like bark that peels in curls on it's trunk. The plant itself is tall, tapering and winding to a large red pinnacle of a flower with fern-esque leaves surrounding."

"These are but an idea of people, a fleeting "may be" or "in all probability" of communal beings. They may be described as the metaphysical projection of societies, existing in absolute knowledge and absolute dispute over the nature of the universe. The argument goes like this: It is undeniable that, imprinted in the fabrics and pattern of the universe, what is is a result of what was, and that what will be is a result of what is, and it only logically follows that due to our mortal perception of what order this all actually happens in (time), we cannot know any of these things at all and the previous statement must by it's very nature be false."

"The Verastichanter have the most accurate universal understanding of any sentient being in existence, and this they know and vehemently deny. They also have trunks, are a nano-metre in height and live in cork-bark on the side of trees in the forests of Iettle, where they spend most of their time debating the nature of the universe with aphids." 

"They exist in male and female forms, but romance is not found within one tree. Once the season is up, the males ride in baskets tethered to pollen grains. They leave to germinate a new generation of Vestra trees, and to get it on with the neighbour’s daughters."

"Thereafter, their life tends to follow the story of Agnathes, who remained in the new tree, watched his children grow, watched his wife grow, wrote treatise on the nature of love and its logical absence, declined into alcoholism and attempted, in futility, to convert the secular youth to a lovely new religion he'd invented. His novels are very popular among the middle aged Verastichanter men."

"They are well meaning, peaceful people, who make no war and create art, scripture and music in abundance. By their very interactions with the world, in a sensory fashion, they designate themselves, the universe and their own philosophies as a figment of somebody else’s deranged imagination."

Iettle 1

This marks the completion of a term-long illustration project. The brief: Create a world from scratch, including environments, creatures and plants. I wish we had more time to go in depth with this, but I'm proud of what I came up with. A write up was a component of the brief, so I'll I'll include quotes to help clarify.

"This is a rectangular, somewhat spoon shaped asteroid floating amidst three moons around a micro-point in space producing low-yield nuclear fusion. In all respects this is like a star, but is in fact the size of a daschoend. The light it emits is of a spectrum far smaller than any human eye can perceive, but to the inhabitants of Iettle, it is thick and tangible.
The largest visible life, present in the Ieiet (eye-ee-yet), the large dent forming the "spoon" resemblance on it's surface, is the forest. Grey-turquoise plants cover the Ieiet from rim to rim, and maintain the thin atmosphere that covers it. The atmosphere does not extend around the entire asteroid."

"Among the herbaceous creatures of Iettle, there are many, and there are few predators in the forest. There are many species of predatory fish in the swamps that prey almost exclusively on each other. The oceans are filled with unknown creatures, though there are occasionally sightings of enormous beasts breaking the surface."

This is the first of three posts on Iettle, I hope you enjoy them :)

07 May 2011

More walks for May

A vanilla blue, and an orange double bounce. MooM rig, by Ramtim. Dig it. ALSO, an attempt at achieving a claymation render. Pretty half arsed, but I got this look using an "ocean" fractal generator as a bump map. I think it's pretty cool, but it doesn't capture the human touch of claymation. As you may have guessed, I have been watching alot of meindbender stuff.

Busy busy busy

I have an excuse for not posting for so long, and that is that I have been slaving to make stuff to post! So besides lots of walk cycles, since late march we have been working on an interior scene project for varsity. So here is a light test of my interior scene, a stair well. Pretty spooky huh? I'm freaking out. Also, many more illustrations on the way, as part of a HUGE portfolio project for varsity. This year is turning into a challenging one, and I welcome the associated caffeine addiction.